Game Audio

Showreel

Wwise Implementation Demo

This is my redesign of Unity's 3D Game Kit. I removed all existing audio from the game and created my own sound effects and music, which I implemented using Wwise and C#.

All sound effects that you hear in this demo were recorded / synthesised and edited by me, with the exception of a few ambience recordings, which were sourced from free libraries.

I also composed and programmed an adaptive soundtrack to complement the action of the game. For example, the battle music is set up to introduce more instrumental layers depending on how many enemies are pursuing the player, naturally increasing the intensity.

Game Projects


Some other cool things I've worked on:

Audio Programming

Interactive experiences exploring the interplay of sound and visuals

Redesigns

Clips that I've recreated or redesigned sound for to explore new sound design techniques

Music

Original music by me. For more of my discography, visit me on Bandcamp.

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